As a computer scientist, UX researcher, and front-end developer, my interest is at the intersection of Human and Articial Intelligence. I develop interactive systems for collecting high-quality data for machine learning, visualizing complex models for ordinary people, and coupling human and AI to solve challenging problems. I received PhD of Computer Science at University of Maryland, MSc. Design for Interaction at Delft University of Technology, the Netherlands. I also have BSc. Industrial Design and BSc. Computer Science (minor) from KAIST. During my graduate studies, I was fortunate to intern at Microsoft, IBM Research Center, and Adobe Research.
Email: in my CV; linkedIn
Interactive Topic Modeling
2015-2016
Studied how people understand and refine probabilistic topic models.
VESPY
2013-2017
An End-User Programming environment for creating interactive web enhancements.
IBMersWhoTweet
2012
Experiments on Motivational Feedback For Crowdsourced Workers. It is the final outcome of the summer internship at the IBM Research center in Cambridge.
CTArcade
2011-2012
CTArcade is a gaming and learning environment where children articulate logical thinking skills while training their own characters and playing against other AIs.
Glorious Maxima
2010
A prediction model for choosing the best AD banner based on the user's historical trail.
TagMeAR
2010
A context-aware mobile app that curates on-campus information from various sources on an AR(Augmented Reality) browser.
TreeCovery
2009
Understanding large and complex dataset often requires finding relationship between hierarchies. TreeCovery offers a coordinated dual treemap visualization for bi-hierarchical exploration.
A collection of 6 smart objects that create subtle twists in urban contexts. These are the term projects of the lecture that I taught at Konkuk University.
Supervised a socio-cultural ethnographic study that focused on senior citizens gathering at Chong-Myo park in Seoul, Korea. Collaborated with 20 undergraduates and professor Chang-Sub Oh at Konkuk university.
oladay
2008
oladay is a a web-based visual expression platform that allows users to create diary by freely composing text, photo, video, and music on a canvas together with friends.
Why can't people improve photographic skills by taking pictures? A novel UI concept of digital camera is designed to enable users to learn photography by simply using it.
Sand Message Board
2006
An ambient lighting inspired by Zen philosophy - Writing is a ritual that evokes the feeling of contemplation.
Five subtly-absurd ideas create afresh contrasts in boring in-flight situations.
INTU
2005
A conceptual mobile phone design, which is the result of re-design process that includes analysis of an existing product, redesigning, prototyping, and evaluation.
LogTime Twisters
2005
An interactive installation that generates a haiku of images and words, which were collected throught the day by a bracelet-like capturing device.
Post On Dimension
2003
Web-based visual communication platform for group work
Fungus Interactive
2001
An interactive kinetic art that shows how an abstract living creature reacts to its environment.